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Godfall ps5 review
Godfall ps5 review










godfall ps5 review

godfall ps5 review

A mission will give you a specific goal or target to head toward, but you’re also free to wander around and find other stuff like chests and crafting materials as you do it – or even stick around after the mission to complete extra encounters for even more loot. The missions that make up this story take place on three open-world maps called realms, which are dotted with a decent variety of enemies to kill, chests to open, and resources to gather.

Godfall ps5 review update#

Instead, the roughly 10 hours it took me to complete its campaign felt like a more linear game wearing the skin of a “live service,” obviously designed for replayability but without the trappings of microtransactions to avoid and an endless update cycle to look forward to.

godfall ps5 review

It’s an amusing loot-based hack-and-slasher with a gorgeous look and loads of loadout choice, but a paper-thin story and a lack of variety keep it from being much more than shallow fun.ĭespite a feature list that includes three-player online co-op, repeatable missions with randomized loot, and a grindable endgame, developer Counterplay Games says Godfall is not a “game as a service” in the same vein as Destiny – and it doesn’t entirely feel like one, though the influences of that format are clear as day. Godfall feels like a game that will probably occupy that space for the PlayStation 5 (to which it is a timed console exclusive), putting it in the company of games like Ryse: Son of Rome on the Xbox One, Red Steel on the Wii, or even (dare I say) Knack on the PlayStation 4. New consoles have an illustrious history of launch-day games that are fairly entertaining and technically impressive, but don’t make much of an impact on the generation they help debut.












Godfall ps5 review